History of the Pokémon Booster Pack: How Unboxing Became a Global Phenomenon

Blog
History & Culture March 2026 · 11 min read

History of the Pokémon
Booster: How Opening
Became a Global
Phenomenon

In 1996, a Game Freak developer created a card game to accompany the Pokémon Red and Blue video games. In 2026, this card game generates several billion euros in annual revenue, millions of unboxing videos on YouTube, and a global community of collectors that surpasses anything its creators had imagined. Here's how the Pokémon booster became more than just a game.

1996-1999 — The Origins

1996
Japan only · The beginning

The Pokémon Trading Card Game was launched in October 1996 in Japan by Media Factory, under license from The Pokémon Company and Nintendo. The timing was no accident: the Pokémon Red and Blue video games had just been released on Game Boy in February of the same year and were an immediate success. The idea was simple — extend the Pokémon universe into the physical world, create a bridge between the screen and the table.

The first set — the Japanese Base Set — contained 102 cards divided into several rarity levels. Boosters contained 11 cards: 7 common, 3 uncommon, and 1 rare or holographic. A format that would remain virtually unchanged for 25 years, until the Sword & Shield era.

The first booster pack
The first Pokémon booster pack officially sold in France dates back to 1999 with the localization of the Base Set. Retail price: about 8 francs (1.20€ today). Each booster could contain a holographic Charizard — the card that would become the absolute icon of the TCG for the next 25 years.

1999-2003 — The Global Frenzy

1999
Worldwide · The Fever

The release of the English Base Set in January 1999, followed by European languages later that year, triggered an unprecedented collective fever in card game history. Nintendo of America had planned to produce 9 million boosters for the American market. They sold 9 million in four days. The stock ran out immediately, completely, and would remain so for months.

In French schoolyards, Pokémon cards replaced marbles and Panini stickers as a medium of exchange. Every child had their "precious" card that they wouldn't trade. Holographic Charizards and Mewtwos were traded for dozens of common cards. Parents queued outside supermarkets to find booster packs. Teachers banned cards in class.

In 1999-2000, the Pokémon TCG was one of the best-selling products in the world — ahead of some toys, ahead of most video games. It was a collective fever that no one had anticipated, that no one really understood, and that would mark an entire generation.

"In 1999, Nintendo of America had planned 9 million boosters for the US launch. They sold them all in four days."
THE LUCKY HAND  ·  BOOSTER ONLY HIT  ·  THE JOY OF OPENING HITS  ·  PARIS  ·  THE LUCKY HAND  ·  BOOSTER ONLY HIT  ·  THE JOY OF OPENING HITS  ·  PARIS  ·  THE LUCKY HAND  ·  BOOSTER ONLY HIT  ·  THE JOY OF OPENING HITS  ·  PARIS  · 

2003-2013 — The Retreat

2003
The Calm · Loyalty Building

After the euphoria of the early years, the Pokémon TCG entered a phase of normalization. The schoolyard frenzy subsided — the children of 1999 grew up, went to secondary school, and put away their cards. Sales dropped significantly compared to the peaks of 2000-2001.

But the TCG did not disappear — it focused. It transitioned from a mass phenomenon to a niche game cultivated by competitive players and loyal collectors. Play! Pokémon (the official tournament organization) became structured, world championships grew in scale, and a core group of players kept the flame alive for ten years.

During this period, cards accumulated in shoeboxes, attics, and flea markets. Base Set Charizards sold for a few euros. No one yet knew what they would be worth twenty years later.

The decision that changed everything
In 2011, The Pokémon Company took direct control of TCG management in the United States (Wizards of the Coast had managed the English-language license since 1998). This change of control laid the groundwork for the internationalization and product consistency that would enable the renaissance of the following years.

2013-2019 — The Renaissance

2013
YouTube · Unboxing as a format

The renaissance of the Pokémon TCG didn't come from a new expansion or marketing campaign. It came from YouTube. Content creators — first in the United States, then gradually in France — began filming their booster pack openings and publishing them online. The format was simple, immediate, universal: a hand tearing open a booster, the cards revealed one by one, the creator's authentic reaction.

This unboxing format found its natural audience: 25-35 year olds who grew up with Pokémon in 1999 and who, watching these videos, rediscovered something they thought they had lost. Nostalgia became monetized. YouTube channels specializing in Pokémon TCG accumulated millions of subscribers. Unboxing videos of displays reached tens of millions of views.

The XY era (2013-2016) and then the Sun & Moon era (2016-2019) benefited from this dynamic. The introduction of Gold Rares in the Sun & Moon era — these entirely golden cards that shine uniquely — created a new level of desirability and "shareworthy" content for creators.

Related Article
Pokémon Gold Card: Why are Gold Rares so valuable?

2020-2023 — The Explosion

2020
Lockdown · Millions of views

2020 changed everything — and not just for the Pokémon TCG. The global lockdown created an unprecedented context: millions of people confined to their homes, with time, screens, and a desire to rediscover something simple and joyful. Pokémon — the franchise, the game, the cards — benefited from a massive global return of nostalgia.

In February 2021, American YouTuber and boxer Logan Paul purchased a sealed 1st edition Base Set box for $200,000 and opened it live in front of millions of viewers. The event made headlines in the international mainstream press. Prices of vintage cards soared. The general public discovered that the "Pokémon cards from their childhood" were sometimes worth fortunes.

Stock shortages multiplied worldwide. In France, adults queued outside supermarkets on delivery mornings to buy Sword & Shield displays before they disappeared from shelves. On eBay and Cardmarket, prices skyrocketed. The Pokémon TCG made headlines in economic newspapers.

The key figure
In 2021, The Pokémon Company announced it had sold over 10.4 billion cards for the year — an all-time record. The Pokémon TCG, 25 years after its creation, surpassed its sales records of 1999-2000. The schoolyard phenomenon had become a global adult market.
10.4Bn
Cards sold in 2021
43.2Bn
Cards sold since 1996
25 years
Of TCG existence

2023-2026 — The Scarlet & Violet Era

2023
SAR · Hyper Rare · Pocket

The Scarlet & Violet era (launched in March 2023) marks a new aesthetic evolution of the TCG. SAR (Special Art Rare) and Hyper Rare cards — full-art cards with gold treatment — reach unprecedented levels of artistic quality in the history of the card game. The Charizard ex SAR from the first Scarlet & Violet expansion becomes one of the most sought-after modern cards, regularly exceeding €100.

In parallel, October 2024 sees the launch of Pokémon TCG Pocket — a mobile application that digitizes the booster opening experience. Within weeks, it accumulates tens of millions of downloads and introduces a new generation to the world of Pokémon cards — who then often transition to the physical format.

In 2026, the Pokémon TCG is simultaneously a structured competitive game with world tournaments, a collector's market where some cards are worth several thousand euros, a content phenomenon with billions of views on YouTube and TikTok, and an object of nostalgia for an entire generation. It is this multiplicity that explains its unique resilience among collectible card games.

Related Article
Pokémon SAR Card: What is a Special Art Rare and how much is it worth?

The Lucky Hand in this story

The Lucky Hand was founded in 2024 — exactly when collectors' frustration reached its peak. The popularity of the TCG was at its historical maximum, but the experience of classic boosters hadn't changed since 1996: opening a booster to get mostly uninteresting common cards.

Hugo, founder of The Lucky Hand, grew up with the 1999 generation — the one who experienced the schoolyard craze, sold their cards too early, and rediscovered the Pokémon universe post-2020 with the enthusiasm and frustration of classic boosters. This personal experience is the direct origin of the Only Hit concept: if the excitement of opening is the true value of the booster, then let's guarantee that excitement every time.

The Lucky Hand and Only Hit boosters are not a break from the history of the Pokémon TCG — they are its logical continuation. When booster opening became a global spectacle, the expectation for each opening increased. The Only Hit booster meets this expectation: zero commons, guaranteed hit, systematic pleasure. The 1999 schoolyard had this characteristic — every card mattered. The Lucky Hand restores it in 2024.
Read more
Our Story — The Lucky Hand, Paris, 2024

To understand the exact drop rates of The Lucky Hand range and what "guaranteed hit" concretely means in the context of 25 years of TCG evolution, consult our complete drop rate guide.


The Lucky Hand · Paris · 2024
25 years of Pokémon boosters.
We kept the best.
The thrill of opening, guaranteed every time. Zero commons. Certified hit. From €3.99 to €125 · +11,000 boosters shipped · +150 Trustpilot reviews.
Discover the range →

FAQ

When were Pokémon cards created?
The Pokémon Trading Card Game was created in Japan in October 1996 by Media Factory, under license from The Pokémon Company and Nintendo. The French version arrived in 1999, accompanying the global wave of Pokémon popularity triggered by the Game Boy video games and the animated series.
Why did Pokémon cards become popular again?
Several converging factors: (1) the nostalgia of adults aged 25-40 who grew up with the 1st generation; (2) the explosion of YouTube booster opening content that made the hobby visible and desirable; (3) the 2020 lockdown which brought many people back to childhood hobbies; (4) the Logan Paul event in 2021 which drew mainstream media attention to vintage cards; (5) the artistic quality of the SAR and Hyper Rare cards from the Scarlet & Violet era which renewed collectors' interest.
How many Pokémon cards have been sold in total?
The Pokémon Company announced in 2022 that it had sold over 43.2 billion cards since the TCG's creation in 1996. The year 2021 alone accounted for 10.4 billion cards sold — an absolute record that surpassed the peaks of the 1999-2000 Pokémon craze.
What is the rarest Pokémon card in the history of the game?
Several cards compete for this title depending on the criteria. In terms of market value, the Pikachu Illustrator (1998, limited to approximately 39 copies, awarded to winners of a Japanese illustration contest) is considered the rarest and most valuable Pokémon card — a PSA 10 copy sold for $5.275 million in 2022. For cards "normally" available in booster packs, a 1st edition Base Set Charizard PSA 10 can exceed $500,000.
Why did booster unboxing become a phenomenon on YouTube?
Booster unboxing combines several powerful psychological mechanics: surprise (you don't know what you'll get until you open it), tension (the anticipation of a valuable card), authentic reaction (screams, expressions of joy or disappointment), and nostalgia (for viewers who grew up with Pokémon). It's highly "watchable" content that doesn't require any particular skills to enjoy. The format was invented by American YouTubers around 2012-2013 and became international with the TCG's resurgence.
H
Hugo — Founder of The Lucky Hand
I was born in 1998 — one year before the French Base Set arrived in France. I grew up with this story. The Lucky Hand is my way of contributing to it: ensuring that the excitement of the 1999 schoolyards is accessible with every opening, in 2026. Paris · 2024
Back to blog

Leave a comment